Sunday 16 June 2013

Crysis: Warhead Keys/Serial Keys

 
      Crysis Warhead takes place during the events of the original Crysis in 2020, when an ancient alien spacecraft is uncovered on the fictional Lingshan Islands, east of the Philippines. The player controls former British SAS Sergeant Michael "Psycho" Sykes, a member of the Raptor Team, a squad of mostly American soldiers outfitted with advanced technology. Warhead takes place on the other side of the island in which Crysis is set and begins after Psycho, a supporting character in Crysis, splits up with Nomad following their raid on the North Korean harbour. Psycho witnesses a North Korean warship being bombarded by U.S. Navy fighter jets. Leaving the shore, he joins a vehicle convoy driving through the jungle, and defends it as it is attacked by North Korean soldiers. The convoy is destroyed and the Marines fight into the night. The VTOL that tries to evacuate the destroyed convoy's Marines is hit by a missile and crash-lands. Psycho awakes and goes to find a better position for the surviving Marines, but gets attacked by an EMP blast from a container being lifted away by a North Korean helicopter. Psycho is later assigned a mission to pursue another North Korean container that JSOC believes contains a nuclear warhead. As the mission progresses, Psycho is reunited with friend Sean O'Neill who was originally going to have Nomad's spot on Raptor Team. He was replaced by Nomad after failing an evaluation test. Psycho helps O'Neill after his F-35C jet is shot down and takes him to a VTOL to escape.

Psycho fights through the jungle and coastlines against the North Korean military to track down the container and stop them from taking it. After he reaches a cargo submarine, he sees what's inside. Rather than a nuclear warhead, the container houses an alien war machine, which knocks Psycho out with an EMP blast. After he wakes up again, he is captured and tortured by the North Koreans. As the submarine submerges, the island is suddenly flash-frozen while mechanical alien "Exosuits" attack. Psycho pursues Colonel Lee Kim Sun through the frozen waters and valleys, eventually meeting up with another nanosuit team on the island, Eagle Team. Psycho and Eagle Team continue the pursuit, fighting off an enormous walking Exosuit. Eagle Team is separated from Psycho in a mine, while Psycho continues searching for the container. After reaching an underground train station, Psycho is ordered to get on the train the container is loaded on. Emerging above ground, Psycho fights off both North Korean soldiers and aliens trying to reclaim the container, while O'Neill assists him.

Psycho is ordered to destroy the container if he cannot capture it, and the train is stopped on a bridge which is rigged with explosives in case he needs to do so. Before the container can be extracted by friendly forces, Colonel Lee arrives and uses a captured U.S. marine as a hostage to bait Psycho off the train, and Psycho loses the detonator while saving him. The marine pleads with Psycho to drop him so Psycho can retrieve the detonator and destroy the container. Colonel Lee manages to escape with the container before the explosives can be detonated. Although Psycho survives the fall, the marine, who was not wearing an armoured nanosuit, is not so lucky. He takes out his rage on an injured North Korean nanosuit soldier he pulled off the bridge with him, and drowns him in the river. Struck with grief for not saving the life of the Marine, Psycho has an emotional breakdown, but regains his composure in order to finish his mission.

Psycho assaults the North Korean-occupied airfield where the container is waiting to be taken off the island, taking out numerous ground forces and North Korean tanks. O'Neill returns in a VTOL, and assists Psycho in destroying an upgraded Exosuit walker by guiding him to a crashed U.S. Air Force cargo plane, which transported a powerful experimental weapon, the PAX (Plasma Accumulator Cannon), which allows him to fight off the initial wave of attackers. As the two are about to start extracting the container, Colonel Lee shows up again to reclaim the container, holding O'Neill at gunpoint. Lee tries to shoot O'Neill, but O'Neill is shielded by a cloaked Psycho, who begins fighting with Lee as O'Neill retakes control of the VTOL and takes the container. Psycho and Lee begin fighting inside of the VTOL, and Psycho gains the upper hand, knocking Lee out of the back onto the tarmac, leaving him to the mercy of a massive alien warship. O'Neill takes off with the container, as Psycho relaxes in the back                   

Crysis 2 Keys/Serial Keys

 
            The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically
 and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D. More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution. The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.

The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state, the other showing the suit in a complete state In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.

PC Gamer magazine published a preview of Crysis 2, showing a park and a destroyed city street with an alien device in the center. In the article's interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".

Crytek confirmed to CVG that Crysis 2 would not use EA's online pass system. "All we can say/confirm is that we aren't using Online Pass for Crysis 2", the studio said in a brief statement.                         

Friday 14 June 2013

Crysis Keys/Serial Keys

 
Crytek’s proprietary CryENGINE has been moving in-game action to be able to brand new degrees, in addition to in Crysis 3 you are able to experience the most recent point in their progress by yourself! CryENGINE 3 unleashes the power on the Crytek innovative team and the inspiration to be able to progress the advanced in addition to deliver the visually stunning in addition to assorted gameplay knowledge. Therefore whether you might be marveling in the stop-and-stare images, refining industry-leading physics, or perhaps making sandbox options while you stalk ones predators, the most recent time on the CryENGINE can depart people reassessing ones targets with the future higher level of game playing.

Cricket 2005 Keys/Serial Keys

 
     

Cricket 2005 is the demo of EA's full-length cricket game for Windows PCs.

If you're a huge fan of EA's other sports offerings, like FIFA and NHL, Cricket 2005 is another solid athletic offering. It's even got a great international aspect to it that any cricket lover is sure to appreciate.

Cricket 2005 offers you the option to compile and play on international teams, as well as bonus squads. In addition, this version lets you play domestic teams against one another. Users can now compete in England, India, New Zealand and South Africa.

The gameplay in Cricket 2005 centers around a presentation that looks like you're watching a televised broadcast of the game. This comes complete with a full action replay mode, as well as a third umpire, overlays in a TV-style format and a field position editor that lets users choose between auto or manual fielding. The full version also boasts more than 35 different stadium layouts, based on real stadiums in Melbourne, Auckland, Cape Town and various English cities.

Unfortunately, since Cricket 2005 is about six years old, the graphics aren't the most impressive, especially compared to other EA titles. If you're in it for solid cricket and excellent gameplay, however, it likely won't disappoint.

Cricket 2005's graphics may be a bit out of date, but this demo is still a fun experience for diehard cricket fans.
                   

Cricket 2004 Keys/Serial Keys

 
 After a fantastic showing for EA SPORTS Cricket 2002, Electronic Arts are ready to relive all the excitement with EA SPORTS Cricket 2004.

Undertaking an 18-month development cycle will provide the opportunity to pack the game full of additional features and options. Developing such an environment and atmosphere that will keep EA SPORTS Cricket 2004 at the forefront of sports games quality.

Along with all of the international teams and bonus squads, EA SPORTS Cricket 2004 will include domestic teams and competitions from England and Australia.

Test matches as well as One-day Internationals will also be included for this game. In addition to the tournaments that you have come to know and love from EA SPORTS Cricket, Season modes will also be a highlight of this game.

With new Motion Capture and a new Development Platform, not to mention the inclusion of form and injury, the game play will be more true to life than ever before

For the Cricketing fanatic there will be no end to the detail. A large variety of statistical graphs will be available including run rate, wagon wheel graphs, as well as a huge amount of stats on every player that will track over the course of a tournament. The game will revolve around a full TV style presentation including a full action replay mode, third umpire, animated ducks, TV style overlays, field position editor and much more. The field position editor will allow for auto or manual fielding.

Over 60 stadia have been modeled from all over the world, including England (Lords), Calcutta, Melbourne, Auckland, Cape Town, Barbados and Lahore. The detail in the stadia is amazing. Lighting and shadows of the highest grade coupled with real time weather all add to the authenticity of the playing experience.          
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Cricket 2002 Keys/Serial Keys

 
 The India national cricket team toured England from 22 June to 9 September 2002. The tour comprised a four-match Test series, preceded by a triangular One Day International tournament that also featured Sri Lanka. India won the ODI tournament, beating England in the final, while the Test series was drawn                   

Counter Strike: Condition Zero Keys/Serial Keys

 
Condition Zero started development in 2000 by Rogue Entertainment, initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve with the development. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.

Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects. They added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec. They also placed explosive weapons such as a Molotov cocktail, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.

After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They enhanced the AI of the original Half-Life to create the initial bot AI. It was expected to have a release in early 2003 with a secondary multiplayer mode, and developed alongside the Xbox version of Counter-Strike.

However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and development was given over to the relatively young Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted Scenes        
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Counter Strike Keys/Serial Keys

 
 Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.

A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or move (one notable exception is that a player may receive damage during freeze time. This happens when a map is changed to spawn players at a certain height above the ground, thus causing fall damage to the player. This is a method map designers use to alter the starting "HP" of players on a map). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting (Terrorist)/defusing (Counter terrorist) the bomb(C4)in the bomb site.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting."                 

Company of Heroes Keys/Serial Keys

 
  The resource management in Company of Heroes retains micromanagement details such as reinforcing troops, which has the effect of creating a less tactical RTS experience.

Players must take control of certain points on the map. The more of these points a player controls, the more resources they acquire. This concept demands constant expansion of a player's territory. These points are connected like supply lines, and so, during the course of a battle a player can capture one point in the supply line, isolating the rest which had been connected to the base through it, therefore reducing the enemy's resource intake.

Players collect three resources: manpower, munitions, and fuel. Manpower is necessary to produce all units. Munitions allows players to upgrade individual squads or vehicles and use special abilities. Fuel allows players to purchase tanks and other vehicles, build base buildings and acquire global upgrades. The player can decide, at a manpower cost, to place observation posts on his resource points in order to increase his production by 40% and make them more durable against enemy takeovers, which means sacrificing resources in the short-term for a greater long-term intake. Resource points must also be connected as any unconnected captured points can not produce resources.         
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Comanche 4 Keys/Serial Keys

 
 Comanche is a series of simulation games published by NovaLogic. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release.

Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in Assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time                  

Command & Conquer The First Decade Keys/Serial Keys

 
 The first DVD delivers each of the games with their most recent patches applied (except Command & Conquer: Red Alert which wasn't delivered at the latest version due to the latest patch being a beta version), all of which are bundled into a single installer. Many fans were disappointed that the original installers for the games, which were known to be very immersive and graphically pleasing, were not included. They were replaced by a single standard InstallShield wizard installer. The installer does enable the player to pick and choose what to install, but assuming that all the games are selected, a total of 7 separate serial keys need to be entered.

The compilation comes as its own program, with a launcher which allows to choose between the installed games. A third-party shortcut installer has been made to create shortcuts for each of the individual games                  

Command & Conquer Red Alert 3 Uprising Keys/Serial Keys

 
      All three campaigns assume that the Allied faction was victorious at the end of Red Alert 3. Both the Soviet Russia and the Imperial Japan have surrendered.

The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, an Allied defense contractor which plans to create a super weapon called the "Sigma Harmonizer", a device to selectively stop time. FutureTech is revealed to have been helped by European Union President Rupert Thornley. Thornley plans to remove Soviet Union from the timeline.

The Allied campaign concentrates on defeating several Imperial commanders who still resist Allied occupation. Emperor Tatsu has seemingly begun to cooperate with the Allies, but reveals his true intentions after his military authority is restored by the fall of Takara, the last commander in the Allied campaign.

The Empire's campaign covers the fight against two Soviet generals whose attempts to conquer parts of Japan is ignored by the Allied governor. The Allied forces finally decide to intervene in the last mission by attacking both belligerents.

The Yuriko campaign recounts the story of Yuriko Omega, her origins and discovery by the Imperial military, her captivity by the Allies and her fight to rescue her sister. Unlike the other campaigns, this campaign resembles an action role-playing game instead of a real-time strategy. The camera is always locked on Yuriko and the sidebar, minimap and threat meter are replaced with a compact command bar dedicated to Yuriko and her abilities.                   

Command & Conquer Red Alert 3 Keys/Serial Keys

 
 Command & Conquer: Red Alert 3 is a 2008 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It was released on October 28, 2008 in the United States for Microsoft Windows PCs and October 30, 2008 in Europe. An Xbox 360 version was released on November 11. On January 21, 2009 EA officially announced Command & Conquer: Red Alert 3 - Ultimate Edition,[11] the PlayStation 3 version which contains bonus material extra to that of the Xbox 360 and PC versions and released on March 23, 2009 along with the Mac OS version by TransGaming. The game is a continuation of the Red Alert games within the Command & Conquer series. Command & Conquer: Red Alert 3 – Uprising, a stand-alone expansion pack, was released for Windows in March 2009. It was offered via digital distribution.[12]

Like the previous entries in the Red Alert series, the game is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war. All three factions are playable, with the gameplay involving constructing a base, gathering resources and training armies to defeat other players. Each faction has a fully co-operative campaign, playable with an artificial intelligence partner or with another human player online. The game intersperses strategy missions with full motion video footage featuring an ensemble cast led by Jonathan Pryce, Tim Curry and George Takei as the leaders of the three adversaries.

The game received mostly positive reviews, with reviewers citing the co-operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real-time strategy games. Commonly cited weaknesses included aspects such as unit pathfinding.      
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Command & Conquer 3 Tiberium Wars Keys/Serial Keys

 
  Command & Conquer 3 features returning aspects of gameplay from the previous series. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a moveable base, is the central platform from which the player constructs other structures. Certain structures can then produce units and resources are needed in order to fund the continuous building of structures and units. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own.

A supporting structure, a crane, can be constructed which can also construct structures. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Though these simultaneously save time, funds are deducted for the extra cost as well; careful management of production, training units and funds are key to strategy. When a structure is built, the player can select anywhere near an existing structure to place it, gaining more territorial control.

Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which are then automatically used when training units and building structures. Certain maps also feature Tiberium spikes, which, when captured by the faction's engineer unit, allocate a certain number of funds per second. Other neutral structures, such as an EMP weapon, are also present on maps to be captured. Base defense is provided by specialized defensive towers which are placed within a structure's territory.

All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own specialities. Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games. Virtually every type of structure in the game acts as a tech tree and additional units, structures and faction-specific abilities will become available to research and create as new structures are built. Production and construction may become temporarily blocked if the required structures are destroyed, or if they are not provided with adequate power by the supporting "power plant" structures. A highly destructive superweapon for each faction can also be constructed and used after a certain timer expires. Once used, the timer must expire again before the superweapon can be activated for an additional time.                
  

Command & Conquer 3: Kane Warth Keys/Serial Keys

 
Kane's Wrath features a "Risk-like" gameplay mode called "Global Conquest", where players build and control their forces from a strategic, global level with the goal of either destroying all enemies or completing their side's alternate victory objective. Instead of the traditional Command & Conquer RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as "build a base here" (to have the computer automatically build a base with preset structures) or "upgrade this base" (to have the computer automatically perform multiple structure upgrades on a base); the orders execute at the end of a turn and the other sides then get theirs. Combat in this mode occurs whenever two opposing forces collide on the world map; the battle can either be played traditionally (as a standard real-time C&C game) or be automatically resolved by the computer using the forces' relative strengths                  

Command & Conquer Tiberian Sun Keys/Serial Keys

https://upload.wikimedia.org/wikipedia/en/b/be/Cncts-win-cover.jpg 
      The gameplay has similar principles to Tiberian Dawn but with newer and upgraded units and structures plus three new types of tiberium that can be harvested. Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment. Dynamic lighting allows for day/night cycles and special effects, such as ion storms. Maps feature cityscapes where units could hide or battle in urban combat. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites.[2]

During the campaign, different routes can be chosen, some of which can lead to optional missions that may affect the difficulty of the main mission, or supply the player with additional units and technologies. Tiberian Sun is the last game of the series to offer the split-route feature.

Tiberian Sun features full motion video using traditional cinematic shots, featuring well-known Hollywood actors. Michael Biehn plays GDI commander Michael McNeil, who reports to General James Solomon, played by James Earl Jones. On the side of Nod, Frank Zagarino portrays the commander Anton Slavik, who only lives to follow and enforce every thought of Kane, played by the franchise's cutscene director Joseph D. Kucan. The Forgotten are represented by Christine Steel portraying Umagon who teams up with Michael McNeil throughout their joint fight against Nod, Christopher Winfield portraying Tratos, the visionary Mutant leader, and Nils Allen Stewart portraying Mutant Commando.

Tiberian Sun features a futuristic and ambient soundtrack by Jarrid Mendelson and Frank Klepacki, who composed the signature themes for the movie sequences, as well as the game's musical score with the intention to differ from the original Command & Conquer in order to capture the mood for each mission.            

Command & Conquer Renegade Keys/Serial Keys

 
 The game can be played as either a First Person or Third Person Shooter to the player's preference. The player wields multiple weapons, some unique effectiveness on certain enemies and has the ability to plant C4 Charges on targets and set up beacons to launch an ion cannon beam. Weapons have both re-loadable magazines and extra ammo capacities. There are no melee weapons in the game, only a pistol with infinite ammo. The player will also be able to drive and use the weapons of both GDI and NOD vehicles. Armour can be picked up to protect the player from damage.

As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives consist of destruction of structures, locating bases and such like. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion, but may assist in game play. Tertiary missions, which are usually hidden, do not assist much in game play, but will affect the final "rank" at the end of each mission. Data Discs can be collected to update the mission map.            
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Command & Conquer Red Alert 2: Yuri's Revenge Key/Serial Keys

 
      The Soviet story begins with the remnants of the Soviets discovering the Allied plan to go back in time. The opportunity to capture the Allied Time Machine would allow the Soviet Union to regain its former power. A Soviet strike team goes into San Francisco and manages to capture the Allied Time machine, which unfortunately has insufficient power, so the player must capture four power plants in the city. Once enough power plants are under Soviet control, the player goes back in time, but due to the "over efficiency" of Soviet engineers the machine travels back in time too much, to the time of the dinosaurs. The player defends the Time Machine from attacking Tyrannosaurus Rexes until it recharges. Once the Time Machine is recharged, the player arrives at the time that Soviet forces are first invading San Francisco. The player quickly assumes command of the Soviet base in the city and then destroys Yuri's Psychic Dominator, while it is still under construction on Alcatraz Island.

With the successful time shift, the Soviet forces from the future take special papers back to Moscow to inform the Soviet leadership of how the Soviets lost the war and of the threat Yuri poses. Premier Alexander Romanov tells the Commander to go to the Black Forest in Germany and destroy Einstein’s laboratory and prototype Chronosphere, a device with that can transport troops anywhere in the world (At Command & Conquer: Red Alert 2, there is an Allied campaign that requires the player to defend the laboratory and Chronosphere from Soviet assault – Allied mission 10). The Commander promptly destroys this potential Allied threat before it can become a real problem, causing the Allies to retreat on all fronts.

Meanwhile, Soviet intelligence has discovered that Yuri has built a Psychic Beacon in London, England and, as a result, the Allied forces there now fight for Yuri. To stop this, the player goes to London and frees the Allies from Yuri’s mind-control. The Soviets do not consider the Allied forces their allies, though the Allied forces do. Yuri has created a base and Psychic Dominator in London, but the player soon destroys Yuri’s forces in the area.

Soon after this victory, Premier Romanov’s plane is shot down over Casablanca, Morocco. The "Comrade General" is sent to the city to find and rescue Romanov before Yuri's forces do. Romanov is found and appears to be having a great time. He is transported to the only airport in the area after it is brought under Soviet control. With Romanov rescued, the Commander then proceeds to an uncharted island in the Pacific Ocean where Yuri has set up a submarine base. After landing on the island, the Commander destroys Yuri’s submarine base and all his remaining forces.

After the battle is over, it is revealed that Yuri also had a launch facility on the island, which still has a rocket ready for launch that is programmed to go to the Moon. The Soviets use this rocket to send forces with a limited amount of credits, led by the player, to the Moon where they destroy Yuri’s base, which he planned to go to after he was in control of the world. In this battle the forces the Commander can recruit are limited but compensated by the new Kosmonaut units.                   

Command & Conquer Red Alert 2 Keys/Serial Keys

 
 The Allied story line begins with a special forces team led by Special Agent Tanya sent to New York City to repel the Soviet invasion there. The player, with help from Tanya, successfully repels the Soviet invasion of New York City. Tanya and the Commander then go to Colorado Springs to liberate the Air Force Academy and the air base there. When returning home victorious from the battle, it is discovered that a Soviet mind control device known as the Psychic Beacon, a device that can mind-control the people of entire cities, has been deployed in Washington, D.C.. The Psychic Beacon has controlled the minds of the President and General Carville and several other key officials in the city, who surrender to the Soviets. However, a strike team is promptly sent in to the city and destroys the Psychic Beacon while encountering attacks by mind-controlled civilians, freeing the key officials from Soviet mind control and allowing them to be rescued. Despite this, Washington, D.C. still remains in Soviet hands, forcing the American government and military to relocate themselves to Canada to escape the threat of Soviet mind control.

After moving their government to Canada, Allied intelligence has discovered that the Soviets have put another psychic device in Chicago, the Psychic Amplifier, which has the power "to do to the country what the Psychic Beacon did to Washington". The Allies promptly launch an offensive into Soviet-occupied Chicago from their Canadian base across Lake Michigan, freeing the city and destroying the Psychic Amplifier. But in retaliation, General Vladimir, the chief commander of the invading Soviet forces, declares that he no longer has much use for the city of Chicago, so he deploys a nuclear missile in the city, completely destroying it killing everyone except the Commander who escaped.

Alarmed by the situation, leaders of France, Germany, and the United Kingdom agree to help the USA if they disarm the Soviet nuclear missile silos in Poland. Michael Dugan agrees and sends a special forces team led by Tanya into Poland near its border with Germany. The silos are covertly destroyed, and the Europeans join the war against the Soviets. Bolstered by additional men and equipment, the U.S. military is able to launch an amphibious assault on Soviet-occupied Washington, D.C. and recapture the city. After doing so, Allied intelligence reveals that the Soviets are planning to capture the Hawaiian Islands and the Commander is sent to Pearl Harbor to defend the islands.                  

Thursday 13 June 2013

Command & Conquer Generals Keys/Serial Keys

 
 Command and Conquer Generals operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents. Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing "high tech" buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon.

The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units and placing the structure anywhere on the map.

As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.

For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.

As the game progresses and the player defeats enemy units in battle, the player will gain "experience" points, which are used to purchase "Generals Abilities," unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, or targetable "spawn points" to drop or create groups of units anywhere on the map.

As individual units attack and defeat enemy units or capture buildings, they gain "veterancy" and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves.  
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Clive Barker's Undying Keys/Serial Keys

 
 The game begins in 1923, after World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors.

Jeremiah Covenant is one of five children, along with his siblings Ambrose, Lizbeth, and twins Aaron and Bethany. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set of standing stones located on an island on their family's extensive estate. This seemingly childish game however, brought the wrath of evil forces upon the family. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. The power of the curse, however, has reanimated his fallen brothers and sisters as monsters of pure evil; they have been haunting Jeremiah and he fears that he will soon follow where they have gone.

Galloway decides to honor his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: The Undying King, a powerful demonic presence threatening to destroy the reality we inhabit.

While attempting to prevent the Undying King from entering our world, Patrick must face off against the four undead Covenant siblings as well as Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces.      
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Cities XL 2012 Keys/Serial Keys

 
Cities XL 2012 is a city simulator developed by Focus Home Interactive. Cities XL 2012 is the third game in the Cities XL franchise. The game focuses on a single-player mode, and was released on October 20, 2011 New features include new structures, new maps and a starter guide; additionally, the game has been opened to modding and allows you to share your mods. It will be fully compatible with Cities XL 2011 version with a discounted upgrade available. An expansion pack is being released simultaneously.
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Chrome Keys/Serial Keys

 

 The game takes place in the distant future and the player assumes the role of bounty hunter Bolt Logan. On the first assignment in the game he is betrayed by his partner and gets ambushed. He survives and while trying to escape the complex he meets a woman named Carrie. He does not know her motivations but as they are both trying to escape the guards they decide to work together. After successfully leaving the planet she becomes his new partner who will support him via radio on all future assignments. As the game progresses the two discover a great conspiracy involving the discovery of the most valuable resource known to mankind: "chrome". They make contact with several factions and on the final mission it is up to the player to decide which faction Logan will stick with.     
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Catwoman Keys/Serial Keys

 
 Catwoman is a fictional character associated with DC Comics' Batman franchise. Historically a supervillainess, the character was created by Bob Kane and Bill Finger, partially inspired by Kane's cousin, Ruth Steel,[2][3] as well as actress Jean Harlow. The original and most widely known Catwoman, Selina Kyle, first appears in Batman #1 (Spring 1940) in which she is known as The Cat. She is an adversary of Batman, known for having a complex love-hate relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts.For many years Catwoman thrived, but from September 1954 to November 1966 she took an extended hiatus due to the newly developing Comics Code Authority in 1954. These issues involved the rules regarding the development and portrayal of female characters that were in violation of the Comics Code. Since the 1990s, Catwoman has been featured in an eponymous series that cast her as an antiheroine classy cat burglar rather than a traditional villain. The character has been one of Batman's most enduring love interests.

A popular figure, Catwoman has been featured in most media adaptations related to Batman. Actresses Julie Newmar, Lee Meriwether, and Eartha Kitt introduced her to a large audience on the 1960s Batman television series and the 1966 Batman motion picture. Michelle Pfeiffer portrayed the character in 1992's Batman Returns. Halle Berry starred in a stand-alone Catwoman film in 2004, Anne Hathaway portrayed Selina Kyle in the 2012 film The Dark Knight Rises.

Catwoman was ranked 11th on IGN's "Top 100 Comic Book Villains of All Time" list, and 51st on Wizard magazine's "100 Greatest Villains of All Time" list.
 Conversely, she was ranked 20th on IGN's "Top 100 Comic Book Heroes of All Time" list, as well as 23rd in Comics Buyer's Guide's "100 Sexiest Women in Comics" list           
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Call of Juarez Keys/Serial Keys

 
 A narrator tells the legend of the Gold of Juarez, which was allegedly meant as a ransom for Moctezuma, held hostage by conquistadores. The treasure was lost long ago and never found. Nevertheless, many daring souls have set out to retrieve the lost riches of the Aztec Empire, even though the treasure is rumored to be cursed.

Billy is a young man who doesn't know who his father is, and has no real last name. Due to the town's racism against his Mexican ancestry, during his childhood he suffered racial prejudice from the local population. He especially hated his stepfather Thomas, who beat him daily, and he only loved his Mexican mother Marisa. Fed up, Billy left his hometown of Hope to go after the Gold of Juarez, but after two years of fruitless searching, he had found nothing, and eventually returns to Hope.

However, upon his arrival to the family's ranch, he finds his mother and Thomas dead, lying underneath the words "Call of Juarez" written in their blood. A man named Reverend Ray, a former outlaw and now a priest and Thomas's older brother, sees Billy standing over his family, and assumes that Billy is the murderer. Billy flees from Ray and escapes, but Ray decides that it is his duty as God's emissary to track down and kill Billy for the crime.

Outside town, Billy runs through a camp of bandits to escape Ray. After sneaking through their camp, Ray confronts Billy, but Billy escapes by leaping onto an oncoming train. Ray follows the train, only to find the bandits raiding it. He saves the train from the bandits, also learning in which direction Billy was headed, and continues his search for him.

Billy decides to go to the ranch of Molly Ferguson's father, where he used to work, as he believes she is the only one who will believe he is innocent. Ray tracks Billy to the ranch where he meets a group of Texas Rangers who tell him they are going to attack the farm because Mr. Ferguson is a rustler. Ray helps them, and then chases Billy into the fields. He shoots Billy, causing him to fall in a nearby river. Ray returns to the ranch to find that the Rangers were in fact bandits, under the command of a man named Juarez. He kills two of the bandits but the others escape. With his dying breath, Mr. Ferguson begs Ray to rescue Molly, who was taken by the bandits. Ray races to catch the bandits, but fails. Realizing that Billy wasn’t responsible for Marisa and Thomas' murder, he breaks down in tears, believing he has failed in his duty.

Meanwhile, Billy has survived his injuries and fall, and is nursed back to health by Calm Water, an Apache medicine man. Later, after running some errands for Calm Water, Billy returns to find him dead. The bandits who killed him then take Billy hostage. Meanwhile, Ray is pursuing the bandits in an attempt to redeem himself. He chases them on horseback, and shoots a bandit named Ty Stewart. As he dies, Stewart reveals the coach is headed for the town of Juarez on the Mexican border.                  

Call of Duty 4: Modern Warfare Keys/Serial Keys

 
 The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After the credits, a special epilogue mission is unlocked for play, featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed   
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Call of Duty 2 Keys/Serial Keys

 
      Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag and Headquarters.The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces must play as German soldiers.
Each PC multiplayer server can hold a maximum of sixty-four players, while the limit is eight players on the Xbox 360.[8] In the Xbox 360 version, players can play on Xbox Live and get new map packs. There are a total of thirteen official maps, and three of these are remakes from the original Call of Duty. There are also three extra map packs named Bonus Pack, Skirmish Pack, and Invasion Pack, adding a total of eight maps.               

Call of Duty: United Offensive Keys/Serial Keys

 
 The objective of Domination is to control all of the control points on the map. There are three of these control points scattered around the map, and are usually found in key strategic locations. To capture a control point, a player must stand near it with no enemies nearby. After a certain amount of time, the area is captured by your team. Every time a team captures a control point, they add a point to their overall score. To win, a team must either have the higher score when time runs out, or capture all of the control points on the map.
Base Assault

Base Assault requires teams to use heavy weaponry such as tanks and artillery strikes to attack their opponent's bases and destroy them. On each map, both teams have three bases they must defend and attack. Once a bunker takes enough damage, it is not destroyed, but exposed to infantry attack. To completely destroy a bunker, a player must sneak into the basement of an exposed bunker and plant an explosive. Then they must keep the other team from defusing the explosive so it will explode and destroy the bunker. A team wins either by destroying the most bunkers before time expires, or completely destroying all of the opposing team's bunkers. In some modifications of Base Assault games, teams must use only anti tank weaponry and satchel charges instead of tanks to destroy the bases.    
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Call of Duty KeysSerial Keys

 
 Call of Duty is a computer/video game based on the Quake III Arena engine (id Tech 3), and was released on October 29, 2003. The game was developed by Infinity Ward and published by Activision. The game simulates the infantry and combined arms warfare of World War II. Call of Duty was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was also produced by Activision, but developed by Gray Matter Interactive with contributions from Pi Studios. The game follows the American paratroopers, British paratroopers and the Red army. The Mac OS X version of the game was ported by Aspyr Media. In late 2004, the N-Gage version was developed by Nokia and published by Activision. Other versions were released for PC, including Collector's Edition (with soundtrack and strategy guide), Game of the Year Edition (includes game updates), and the Deluxe Edition (which contains the United Offensive expansion and soundtrack; in Europe the soundtrack was not included). On September 22, 2006, Call of Duty: War Chest was released for PC, collecting Call of Duty, United Offensive, and Call of Duty 2.[4] Since November 12, 2007, Call of Duty and its sequels have been available for purchase via Valve's content delivery platform, Steam.         
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Caesar IV Keys/Serial Keys

 
 In a departure from older versions in the series, Caesar IV is equipped with variable, realistic 3D instead of fixed, isometric 3D. This means more realistic landscapes and city views, and the ability for players to better see and use game building space. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts.     
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Burnout Paradise The Ultimate Box Keys/Serial Keys

 
 Burnout Paradise reinvigorated Criterion's ultra-successful smash-up racing series when it launched this time last year on the Xbox 360 and PlayStation 3, and Burnout Paradise: The Ultimate Box brings the series' trademark racing action to the PC for the first time. With solid online and offline play, an almost staggering number of events, and more than 70 vehicles, Ultimate Box is at the front of the PC racer pack.

The amount of variety in the game is huge, and how you approach it is up to you; explore Paradise City's open world at leisure, unlock the 70-plus vehicles one at a time through single-player events, or join other players for races and challenges online. Couple this deep variety with the fact that it's hugely fun, and Burnout Paradise is easy to recommend. In addition to all of the content from the original console game, Ultimate Box also includes all of Burnout Paradise's downloadable content released to date. First up, there's Codename: Cagney, which adds the Stunt Run, Marked Man, and Road Rage modes to online multiplayer. The Bikes pack adds two-wheeled racing and a day/night cycle to the series for the first time. And last, there's Burnout Party, the first paid-for content to hit the game. Burnout Party is a pass-the-controller-style offline party mode for two to eight players and is a fun new way to experience Burnout.       

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Brigade E5 New Jagged Union Keys/Serial Keys

 
Brigade E5: New Jagged Union (Russian: Бригада Е5: Новый Альянс) is a real-time tactical role-playing game game developed by Russian developer Aperion. It was released in 2005 in Russia, and on 17 October 2006 in North America. It has received poor reviews from critics and has a rating of 41 out of 100 from Metacritic, but nevertheless has userscore 8.2 out of 10 on the same source.[2] Mark Birnbaum of IGN called it "without exaggeration...one of the worst games I've ever played".[3] Regular gamers like this game for its realism, tactical and weapons details.[4] The sequel, 7.62mm, was already released in Europe in 12 September 2008 and was released in North America later in 2008.  
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Breed Keys/Serial Keys

 
 The next land is the Japanese land from the first game. However, the Aztec god had wiped them out and, after a recent volcano eruption, attacks the town the player started before. However, a new Greek and Japanese village was created in the middle of the land. But, there is a problem. The men of the village are gone. Up near the capital of the land is a prison for the men. The player sends their creature to attack the walls of the prison while the Aztec god tries to kill the creature with fireballs and rocks. After the creature has destroyed the gates, the men make a break for it. The Aztec god sends his armies to kill them but are met with the wrath of the player's creature. When the men are about to make it, the Aztec god rolls giant boulders from atop of the hill to crush and stop them, which is usually unsuccessful. Once the men are back at the village, the Aztec god becomes furious and starts planning an invasion. There are four towns to take over, including a small village that you can impress from doing a silver scroll. When the player starts off, they notice that it is raining over their village, making it impossible to burn anything with the fireball miracle and they have no control over the sky to change the type of weather. These things soon fade as the player takes over villages either through force or though impressiveness (although impressiveness is a lot harder than warfare).
Third Land  
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Black and White 2: Battle of the Gods keys/Serial Keys

 
 The next land is the Japanese land from the first game. However, the Aztec god had wiped them out and, after a recent volcano eruption, attacks the town the player started before. However, a new Greek and Japanese village was created in the middle of the land. But, there is a problem. The men of the village are gone. Up near the capital of the land is a prison for the men. The player sends their creature to attack the walls of the prison while the Aztec god tries to kill the creature with fireballs and rocks. After the creature has destroyed the gates, the men make a break for it. The Aztec god sends his armies to kill them but are met with the wrath of the player's creature. When the men are about to make it, the Aztec god rolls giant boulders from atop of the hill to crush and stop them, which is usually unsuccessful. Once the men are back at the village, the Aztec god becomes furious and starts planning an invasion. There are four towns to take over, including a small village that you can impress from doing a silver scroll. When the player starts off, they notice that it is raining over their village, making it impossible to burn anything with the fireball miracle and they have no control over the sky to change the type of weather. These things soon fade as the player takes over villages either through force or though impressiveness (although impressiveness is a lot harder than warfare).
Third Land     
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Black and White 2 Keys/Serial Keys

 
 In the game, the player takes the role of a god called from heaven to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, cow, or tiger. It can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.

Black & White 2 also features a more conventional HUD (heads-up display) system than its predecessor. Rather than the experimental HUD-less gameplay seen in the original game, Black & White 2 features HUD notifications that inform players of their creature's state of mind, the effects of their actions on their creature, the status of villages, etc.

The only way the player can interact with this world directly is through the player's hand, with which the player can pick up people, trees, food, and influence the ground. The player can also cast miracles. However, a certain amount of "Prayer Power" (in essence, "Mana") from the player's believers is needed to do this.                  

Black and White: Creature Isle Keys/Serial Keys

 
      The story of this game involves the player controlling his or her creature (either a new one or the creature they used in Black & White) and completing missions, which are given to the player by members of a Brotherhood. The members are all creatures that are not controlled by a god, and they all wear bracelets to show their membership in this Brotherhood. Once the player completes a mission, they can then fight the creature that gave them the mission or choose to fight that creature again or use that creature at will. Once the player has successfully completed all the missions and won all the fights, they will be able to see Eve and have a baby pet for their creature. The player's pet will then have a pet, which can help both the creature and the player. Also, there is the speed miracle, though no skirmishes included in the game carry it. It can be used to get past various trials more easily. If the player does not have a creature of certain height, the creature will be enlarged. It will also automatically know the three basic spells (food, water, and wood). The default creature for newly created profiles in Creature Isle is the Ape.                   

Black and White Keys/Serial Keys

 
      The player takes on the role of a god ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is deliberately low; to add to the sense of realism, the (usually) mouse-controlled hand can perform every function in the game. In later patches, the Hand can also be controlled by an Essential Reality P5 Glove, a consumer-level virtual reality glove.

Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to perform the same actions and the player, thanks to the game's complex AI, developed by Richard Evans. This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.

The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers. Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good.                   

Big Scale Racing Keys/Serial Keys

 
 Big Scale Racing puts you in the driver's seat of a 4WD arcade car. First, you choose from a series of detailed cars, setups, and racetracks. Then, you can race against AI competitors in a variety of gameplay modes, including Training, Quickrace, and Championship. You'll have to overcome weather effects, including rain and fog, as well as changes in the time of day. Take on 240 AI opponents in single-player mode or race as many as seven of your friends in multiplayer races.    

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Wednesday 12 June 2013

Battlefield 2142 Keys/Serial Keys

 
      Battlefield 2142 features 4 different playable kits. These kits can be selected at any time, and the player will get them when he/she spawns. The kits are a combination of the kits in Battlefield 2, which had seven playable kits, which were less customizable/upgradeable. Each kit has different weapons and equipment that are unique to that kit. Each kit contains a basic weapon, a secondary weapon, and a knife. The knife differs in this game from Battlefield 2 because when a player is killed with a knife, the killer acquires the player's dogtag. The player is able to gain rank, options, and equipment by acquiring points in the game. Battlefield 2142 now has customization, allowing the player to gain more unlocks for one kit, which makes it more effective. Each class has two unlockable weapons and one passive unlock which upgrades the soldier's helmet, each helmet upgrade having different functions. The benefits of one soldier's helmet upgrade will be shared with his or her squadmates. There was a mode called Conflict 2142 that brings all characters from 2142 to 2 Battlefield map.

    Assault: The Assault and Medic classes from Battlefield 2 are combined as the Assault kit in Battlefield 2142. The main weapons are assault rifles with unlockable rocket or shotgun add-ons. Other unlocks include advanced first-aid kits which can be deployed to restore the health of anyone standing close to it, smoke grenades for screening, and a defibrillator for reviving fallen comrades. The Assault kit has a helmet upgrade that allows the user to determine what type of kit the enemy soldier is using, and assigns the appropriate icon above the "enemy spotted" marker.
    Recon: The Sniper and Special Forces classes from Battlefield 2 are combined as the Recon kit in Battlefield 2142. The main weapons are sniper rifles, while there is also an unlockable carbine for close-range encounters. Unlockable improvements for the sniper rifles include a x4 scope and a scope stabilizer. This class can unlock a variety of explosives, including APMs and remote-detonated RDX charges, both of which can kill infantry upon detonation, and the latter can also be used for destroying enemy vehicles, assets, and strategic objects (SAT Track, UAV, Orbital Strike, and EMP Strike). Another unlockable item is the Active Camo system, which makes the user 90% invisible to other soldiers. But if the user gets too close to an enemy, the user can be easily spotted because of the electronic and static sounds the Active Camo system creates. The Recon kit's helmet upgrade increases the time the "enemy spotted" marker stays on the HUD.                   

Battlefield 2: Special Forces Keys/Serial Keys

 
      The various forces still use the trademark feature of the Battlefield series – the large stable of vehicles that any player can climb into and control.[10] There are many different types of vehicles playable in Battlefield 2, all based on real-life vehicles used by the militaries of different countries.[11]

In contrast to Battlefield 1942, Battlefield 2 has only one purely water-based vehicle, the rigid-inflatable boat; however, the BTR-90, the MEC APC, can travel in water as well as the LAV-25 and the WZ 551, the USMC and PLA equivalents, respectively. The developers tried to design the game so that every vehicle would be weak to another type of vehicle, intending to create a situation similar to a game of rock-paper-scissors.[12] For example, mobile anti-air was intended to effectively destroy helicopters, but are vulnerable against opposing tanks. Included within this relationship are stationary defenses such as light machine guns and anti-aircraft/TOW emplacements. The availability and number of certain vehicles are dependent on the map and its size as well as control points captured. Also, more vehicles become available to be used on the maps of expansion/booster packs. (see Maps). The USS Essex is the only naval ship featured in BF2, featuring two spawn points and aircraft spawn points, and is not drivable or destroyable, except for its Phalanx turrets.                  

Battlefield 2 Keys/Serial Keys

 
       Even though Battlefield 2 is a sequel to Battlefield 1942, there are many changes to the popular gameplay of the original. Many of these new gameplay features were added to the game with teamwork and collaboration in mind. The new game engine includes improved physics, dynamic lighting, and more realistic material penetration.

Battlefield 2 is a multiplayer game played via the Internet or on a local area network. A single-player mode with three difficulty levels is included. Both player modes use the same maps and use Battlefield's conquest game mode. Single-player mode allows 16 computer controlled players[8] while Internet mode allows up to 64 players. Players can choose to play as the United States Marine Corps, the People's Liberation Army, or the "Middle Eastern Coalition". Additional factions are playable through the expansion packs, such as the European Union. Progress in the game is made via promotions which allow additional weapons to be unlocked. By playing the game on ranked servers, players are able to add to their global player statistics. These statistics are used to award promotions and other achievements.

A console version also exists for the Xbox, Xbox 360 and PlayStation 2, named Battlefield 2: Modern Combat. Although they both share the same name and setting, they differ considerably in execution, content, and gameplay.[9]

In Battlefield 2, players are divided into two opposing teams (which factions they represent is dependent upon the map). The key objective in Battlefield 2 is to reduce the opposing teams tickets. Tickets represent an army's ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2's spawn points, and one team possessing a significant majority of the control points causes the other teams tickets to gradually decrease, regardless of casualties. A round ends when one team's tickets gone, the round's timer ends, or if at any point a team holds no control points, and has no soldiers alive on the battlefield (meaning they are not present in any way on the battlefield).

Battlefield 2's two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer controlled players, whilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.                  

Battlefield Vietnam Keys/Serial Keys

 
      Built on a modified Battlefield 1942 engine, Battlefield Vietnam had many new and improved features from its predecessor. The game gives the player a variety of weapons based on the war. Various contemporary weapons and concepts are featured such as the AK47 assault rifle and punji stick traps. It also has several additions to it, such as air-lifting vehicles and, while in a vehicle, playing the vehicle's radio, which featured 1960s music. Players can also replace the vehicle soundtrack with their own music tracks. Players are able to fire from the passenger sides of vehicles, rather than leaving the player defenseless. The game is the first in the Battlefield series to utilize a 3D map, allowing players to see icons that represent the position of control points or friendly units, giving the player an increased situational awareness.

The game features a variety of famous military vehicles from the war, that are drivable by players. These include vehicles such as the M551 Sheridan, M48 Patton, the AH-1 Cobra, F-4 Phantom II, M-113 APC and the Huey chopper. North Vietnamese and Vietcong players also get access to a wide range of vehicles, such as the MiG-17 & MiG-21 jet fighters, Mil Mi-8 Hip helicopter, ZSU-57-2 self-propelled anti-aircraft gun, PT-76, T-54 tank and even a Vespa scooter.                   

Battlefield: Bad Company 2 Keys/Serial Keys

 
       Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.

New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing team mates, or capturing or defending points of interest. These points also count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player).

The multiplayer features 15 vehicles, including new additions, such as the Sikorsky UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 armoured personnel carrier, and a Northrop Grumman MQ-8 Fire Scout, controlled via remote computer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia,[11] similar to those seen in the singleplayer.

A dog tag system, as seen in Battlefield 2142 and Battlefield: Bad Company, is also used, awarding players with their opponents' dog tags when they defeat them with a knife attack.[12] It uses the PunkBuster anti-cheat program, to protect the game from cheaters in online multiplayer matches. Players can use party chat for each game mode.[13]

Bad Company 2 features several game types:                  

Battlefield 1942: The Road to Rome Keys/Serial Keys

 
       Battlefield: 1942: The Road to Rome is an expansion pack for the Battlefield 1942 video game. It was released February 4, 2003[1] by Electronic Arts and developed by Digital Illusions CE. Six maps featuring battles that took place in Italy were added (Such as Operation Husky and the Battle of Anzio), along with eight vehicles, including the German Bf 110 and the British Mosquito fighter-bombers and the M3 Grant medium tank. French and Italian forces are included, which has little impact on gameplay. Engineers can now mount a bayonet on their rifle for hand-to-hand combat. The Italian Breda 30 and the British Sten SMG have been added. There is no completely new opening video, instead, extra scenes are added to the original Battlefield 1942 intro.                  

Battlefield 1942 Secret Weapons of WWII Keys?Serial Keys

 
        As in Battlefield 1942, players play the role of a soldier in a two-sided battle and can choose what weapons and/or vehicles that he or she wants to use in accomplishing this task of victory on the battlefield. Usually, the team that works together more effectively wins by reducing the enemies tickets to zero in a classic "Conquest" mode. (A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on a map.) Even more so than in Battlefield 1942, the weapons in Secret Weapons of WWII are designed to be used in unison with other weapons in order to compensate for weaknesses and maximize strengths.[5]

A gameplay mode introduced in Secret Weapons of WWII is an objective-based mode in which players focus on accomplishing specific objectives in order to win the battle. For example on Essen, the German forces must prevent Allied forces from destroying key portions of a weapons factory. If the Allied forces successfully fulfill these objectives, the German tickets are drastically reduced, usually winning the game for the Allies.[6]

The default Allied (US) Army and Axis (German) Army have received new weapons and vehicles in addition to the creation of two entirely new factions, the SAS (British Commando) and the German Elite Troops (the SS and the Fallschirmjager). The accompanying update package 1.41 introduces an additional three new factions, USMC, RAF, and Luftwaffe. Each faction has unique weapons to their faction that can only be obtained by playing as that faction or picking them off a fallen enemy soldier. They also have unique vehicles that are only available at their bases. Even with the creation of these new factions, all the maps in the expansion pack are Axis versus Allies, as is the custom in the Battlefield series.[5][7]

Also of special note is the Jet Pack, which allows players to fly in the air while firing a weapon. In order to maintain gameplay balance, the Jet Pack is very susceptible to blowing up while under fire, instantly killing the player. As opposed to other weapons, the Jet Pack is not unique to one faction, and instead, it can be found at one or more locations throughout a particular map as an item that replaces the player's current equipment.[5] However, there are only four maps which have the Jet Pack in them.[8]
Development